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As we conclude this series on gaming, there is one more
question that remains: Can Christians engage in gaming with a good conscience?
The answer, I believe, is yes, given a significant qualifier: This pursuit must be done with biblical
wisdom. Wisdom is the skill that comes from a deep passionate love of God’s
truth. You may have been born with intelligence, precocity, and a good memory,
but with regard to wisdom, you were born a fool. Wisdom is a skill that may
only be acquired through great energy and faith. Protection from the allure of
gaming comes from a vigorous pursuit of wisdom. Take a moment to read Proverbs
1:30-2:6.
30 since they would
not accept my advice
and spurned my rebuke,
31 they will eat
the fruit of their ways
and be filled with the fruit of their
schemes.
32 For the
waywardness of the simple will kill them,
and the complacency of fools will destroy
them;
33 but whoever
listens to me will live in safety
and be at ease, without fear of
harm."
1 My son, if you
accept my words
and store up my commands within you,
2 turning your
ear to wisdom
and applying your heart to understanding,
3 and if you
call out for insight
and cry aloud for understanding,
4 and if you
look for it as for silver
and search for it as for hidden treasure,
5 then you will
understand the fear of the LORD
and find the knowledge of God.
6 For the LORD
gives wisdom,
and from his mouth come knowledge and
understanding.
This passage is really an extension of Proverbs 1:7. It
describes an earnest, energetic, almost frantic pursuit of wisdom and
understanding. For Christians, the pursuit of wisdom must not be casual or
sporadic. The casual pursuit of wisdom is no match for the powerful attraction
of electronic gaming. You and your children must have your wisdom skills finely
honed in order to even think wisely about what gaming activity, if any, should be enjoyed.
Developing this skill of wisdom is the result of having a mind
renewed by the redemptive power of Christ. As we mentioned earlier, you won’t
find the term electronic gaming in any concordance. But if you give
yourself to the pursuit of wisdom as if your life depended on it—and it really
does (Deut. 32:44-47)—then you will be building the principial base you need in
order to evaluate the impact of gaming. Let me stress this again: you must begin with the passionate acquisition
of wisdom before you or your kids even think about gaming.
This challenge is the same one given by Paul to Timothy.
Paul is calling Timothy to warfare that yields a good conscience: "This
charge I entrust to you, Timothy, my child, in accordance with the prophecies
previously made about you, that by them you may wage the good warfare, 19 holding faith and a good conscience… " I Timothy 1:18-19.
You must be just as prepared for warfare as Timothy was. If
your children see this commitment in you, you will indeed be holding out the
word of life to them.
You see, once we have laid the groundwork, the particular
answer to a question—like what to do about gaming—need not be long and
complicated. Please read and reread the passage in Proverbs referenced above.
To apply this passage faithfully takes great wisdom and courage. It takes great
wisdom and courage to engage in gaming that glorifies our great God. This is
the vision you want to give your children. The Christian life is much more
about being strong and courageous in pursuit of glory than it is about trying
to figure out what not to do.
Let me know your
thoughts and if you have any questions or additional things to consider.
Here is brief summary of the posts on gaming to date.
There are at least two defining biblical principles that can
be applied to gaming:
1. Gaming must not detract
from a biblically productive life.
2. Gaming, if it is to be
done, must proceed from faith.
Proverbs 12:11 demonstrates that electronic gaming can
definitely lead to a lack of productivity. ("11
He who works his land will have abundant food, but he who chases fantasies
lacks judgment." niv) The next
issue, then, is to understand what drives the desire for gaming. This was
examined in the post on gaming and pursuit. Finally, in the last post, we began
to look at how to offer a biblical alternative. We’ll pick up that thought now.
Man was made to pursue greatness. If Adam had not sinned,
our lives would have been completely productive and purposeful. Bringing honor to
God would have been a 24/7 labor of delight and love. We all would have known
each night the sweet sleep that follows productive days of hard work for God’s
glory. Even to write these words is heartbreaking. I think of all the things
that I could have done, and at times I am overwhelmed by the ravages of sin in
this area of productivity. Sin has and is calling God’s people to a life that
is counterproductive to God’s glory. Teenagers who are capable of great things
are corrupted by games masquerading as meaningful pursuits. Adults who could be
participating in adding to the reputation of God are instead captivated by chasing
rabbit trails on Facebook and watching reality TV that is contrived to appeal
to human vanities. What plagues the gamers often plagues their parents as well.
In the last post I suggested that we place gaming in the
context of creation, the fall and redemption. It is only in this context that
the real damage done by excessive gaming can be seen. Our culture is attempting
with renewed vigor to rid itself of a Christian worldview. By stripping away
the wonder of creation and the hope of redemption in Christ we are left with
only the perspective of the fall. In our culture there is no appreciation for man as he was created, only as he
is evolving. Thus, there is no need for redemption. Man’s fallen state has
become the norm. In order to think biblically about life as Christians we must
consider all three perspectives. What could life have been like? How has sin
distorted what could have been? How does the redemptive work of Christ allow us
to redeem that which was lost? Colossians 2:8 warns against being captivated by
a worldview that considers only our fallen state. "See to it that no
one takes you captive through hollow and deceptive philosophy, which depends on
human tradition and the basic principles of this world rather than on Christ."
The human
traditions of this world know only the perspective of the fall and, therefore,
try to deceive us into thinking that man is not really fallen, but simply evolving.
Yes, man is flawed, but he is getting better. Creation and redemption are ideals born of myth and oppressive religion.
An evolving man has no need of a Savior and redemption; he will heal himself.
So what does this
have to with gaming? Well, it explains many of the dark areas of electronic
gaming. Themes of demons, hell and graphic violence are mixed together with
themes of conquest and challenge. Sin is just dark fiction—not reality, and
certainly not damning. So these themes are not wrong in themselves. There is no
God to offend, only senses to stimulate. This is the result of living life
without a true understanding of both creation and the fall.
This understanding
of the creation and the fall should help to answer a question asked by one
reader. She asked for a concrete example of this statement: conformity to the world means to attempt to
change the impact of the fall without the vision of creation. Here is an
example as it relates to gaming. You see your teenager locked into gaming mode.
You know he is consumed by the games that he plays. His schoolwork is
suffering. He has no time for family or friends outside of his gaming milieu.
If you look at the problem of too much gaming only from the perspective of the
fall, you may offer a solution that is just as defective as the problem. If all
you do is to limit the time spent on gaming or attempt to eliminate the games
completely you haven’t addressed why he plays. You have only addressed how he
plays. This is looking at the problem without the vision of creation.
We are made to pursue
great and meaningful things. But since the fall we naturally pursue things that
please us rather than God. Some may pursue excellence in sports or the arts or
business achievements. Others may pursue excellence in the escapist world of games.
The gamer can’t tell the difference. And indeed, without living for the glory
of God there isn’t much difference. As Ecclesiastes
says, life without God is meaningless, empty and vain.
How do you help bring about change in your gamer? When the human
drive for conquest and pursuit that has been fueled by intense gaming, trying
to stop or redirect this drive is like trying to stop a runaway train. If you
don't understand and address the reason this drive is so compelling, you will
only frustrate both yourself and your teenager. But, if you can help him see
biblically why gaming is so compelling, you may be able to help him see the
dangers in gaming for what they truly are. The only truly satisfying
alternative to the driving allure of gaming lies in the redemptive work of
Christ.
Parents, before you can pass on this redemptive
understanding to your teenagers, it must first be what drives you. You must
have a clear vision that is shaped by the wonder of creation and the hope of
redemption. This is where the second defining principle comes into play. To understand
the redemptive work of Christ, you must first be driven by faith in Christ. We
will take this up in the next post.
Creation. Fall. Redemption. These are the great themes of humanity. No, you won’t see these three themes given much status by AP, CNN, USA Today, Fox News or for that matter, Rush Limbaugh. These are however, God’s themes. Creation speaks of the majestic plan and purpose of God for planet Earth. Then came the fall and all of mankind was plunged into darkness and pursuit of the glory of self rather than the glory of God. The stunning creature that was man, the creature that Psalm 8 speaks of, began to use his powerful attributes in self-worship. What has followed in human history has not been pretty. But, God in his mercy did not leave man in futile, evil darkness. He sent his son to bring both a new life and the newness of life, His Son Jesus brings the hope of redemption to sin-darkened minds and pursuits.
Too many Christians live in conformity to the world, that is we live as the fall were all that mattered. Conformity to the world means at least these two points. The first point is that conformity to the world means to attempt to change the impact of the fall without the vision of creation for what things could have been. The second point is that conformity to the world means the attempt to change the impact of the fall apart from the redemptive power of Christ. So, progress is measured by changes in behavior, not a growing love for Jesus Christ and his ways. This is what the world does – it manipulates behavior so that the impact of the fall will be less troublesome. The world of the fall becomes “the real world”; creation and redemption are of no practical consideration.
So, for example, when you consider the area of gaming it may seem wise to limit the time spent gaming as the solution to too much time spent on games. This is living in light of the fall and not appreciating the magnificence of what we were created to be nor the power of redemption to be able to see God’s power in life and its pursuits. So, we settle for manipulating behavior rather than challenging the heart.
This is what Colossians 2:8 warns about:
See to it that no one takes
you captive through hollow and deceptive philosophy, which depends on human
tradition and the basic principles of this world rather than on Christ.
I want to move slowly here with this foundational material to provide time for you to think these things through. Let me know your thoughts and questions. There will be practical applications to the gaming issue in the next post.
In the last post on gaming we looked at the difference
between the pursuit of productivity and the pursuit of fantasy. The operative
word here is pursuit. Proverbs 12:11 contrasts someone who productively
works his land with someone who chases or pursues empty fantasies. Both
individuals are in active pursuit of a goal. Sometimes the one chasing
fantasies becomes obsessed with his pursuit, even though it is meaningless.
This is true of hard-core gamers. Everything else in life becomes secondary—the
game is the thing. While your children may not be at the level of the seriously
hard-core, it is not difficult to see when the games pull them toward
obsession. You may think to yourself, what is the big deal, can’t he see
this is wasting his life? If only he could be this dedicated to do doing
something that matters!
In order to understand the attraction of electronic gaming
you must first understand that both the pursuit of things that are productive
and the pursuit of things that are empty flow from the way that God made us. I
can hear someone saying (even across cyberspace!) God didn’t make us to spend hours playing Grand Theft Auto! No, but
he did create man in his own image and task him with the responsibility to
subdue the earth and have dominion over its creatures.
And God blessed them.
And God said to them, "Be fruitful and multiply and fill the earth and
subdue it and have dominion over the fish of the sea and over the birds of the
heavens and over every living thing that moves on the earth." Genesis 1:28
Humans were created by God and instructed to subdue and
dominate the creation. This command was pre-Fall. So this task, before sin, would
have been carried out with wisdom, gentleness and with great energy! It would have been consuming in a good and
wonderful way. Adam’s first tasks were to name the animals (a form of dominion
in itself) and to guard and care for the garden. The idea of Adam and Eve
wandering around the garden with nothing more to do than soak up the sunshine
is not biblical. Rather, they were created in the image of God to develop and
govern the earth itself, for the glory of God. What a breathtaking vocation!
Like so many other good things, sin corrupted this perfect,
glorious pursuit and turned humans toward the pursuit of their own desires and
pleasures. What started as a delight to the eye for Eve has become wanton
lusting for eyes that have no concern for the honor of God. We see evidence of
this selfish pursuit written in the blood stained pages of human history. We
see humans driven to pursue personal glory no matter what the cost to them and
to others. And yes, we see some driven to pursue the beckoning world of gaming,
even if it costs them dearly in terms of relationships with others and
productivity in the “real” world. The reality is that if man is not driven to
pursue God’s glory, he will pursue his own, often not understanding fully why—not
fully understanding that he was made with a drive to achieve and dominate.
The total sensory environment provided by today’s gaming
world is seductively enticing. It entices the eyes and tempts the cravings of
the flesh. With physical feedback—from joysticks and game controllers to
surround sound, life-like graphics, and finally, to themes of escape and
conquest—electronic gaming appeals to the way God made us. Gaming appeals to man’s
ultimate function in life to subdue and to dominate. Of course, apart from the
redemptive work of Christ, that purpose has become tragically distorted and
perverted. Even Christians are tempted to pursue dominion for personal gain,
quite apart from the glory of God. The reason the gamer is so enthralled by the
games he plays is that he was made for the pursuit. Thus, the attraction
is real. It is strong. It is captivating. At this level, the attraction is similar
to the attraction of pornography. Man was also made to be a sexual being, but
the Fall has corrupted that purpose as well. So tens of millions of people,
young and old, are driven to pursue the world of online pornography instead of
pursuing sex for the glory of God. Seduction works by offering to satisfy a
valid, legitimate desire by illegitimate means.
So, this is the first key to dealing with the power of
gaming. Understand that we were made for pursuit, for dominion, for battle.
However, because of our sin and depravity since the Fall, the natural
inclination of our hearts is to battle against the purposes that God made us
for. We battle for ourselves and the sinful cravings of the flesh
(Ephesians 2:1-3). We were born as warriors for ourselves and for Satan, not
for God. Now, by God’s grace, Christians
are called to fight against these things. Indeed, we must be better fighters
than the world around us. In I Timothy 6, Paul urges Timothy to fight the good
fight. The way to end the pursuit of gaming is to take up a different pursuit—the
fight for the glory of God in all of life. Simply putting restrictions in place
to limit gaming will only add fuel to a raging fire. The hard-core gamer is
locked in a mortal battle, but it is not the one on his screen—it is the one in
his heart.
Since people were designed by God to take up the fight for
glory and dominion in a good way, that must be the alternative offered to your
children and to those captivated by gaming. There is a better pursuit than the
one offered by the gaming world. That is why we looked in a previous post at
examining your children’s schedules. If there are large chunks of open time in a
child's world, many voices will tempt him to empty, deceptive pursuits. Dame
Folly calls loudly to those not driven by the pursuit of the glory of God.
Simply saying no to gaming will not silence the seductive call of Folly.
Therefore, is all gaming bad? How do you instill purpose and
drive for the glory of God that can compete with gaming? The answers are
coming. Stay tuned.
He who works his land
will have abundant food,
but he who chases fantasies lacks
judgment. Proverbs 12:11
Let's look first at how gaming
can detract from a productive life. As we do, consider this: to the extent that gaming detracts from or
lessens being productive, to that extent it must be avoided. Tremper Longman’s
commentary on this Proverb captures the essence of the problem. Longman
translates the phrase "...he who chases fantasies lacks judgment." with the phrase "...he
who pursues emptiness lacks heart."
…The emphasis here is not so much on
lack of exertion, but rather that energy is misdirected.He goes on to say that what is pursued in
this situation lacks substance. (Longman,
274)
Longman is perceptive in
focusing on misdirected energy rather than the game itself. Many gamers put a
huge amount of time and energy into their gaming. Gamers are seriously
committed to gaming, even if other, legitimate priorities suffer. The
comparison here is with a farmer who thinks of other ways to get money, while
neglecting his farm. Thus, instead of working his land, he schemes or chases
fantasies and ends up without food for himself and his family. The farmer may
think long and hard about acquiring money or about where he would rather be—but
he will not be productive, and he will be hungry.
Electronic media has provided
the occasion for many to be distracted from the work God has called them to and
driven by fantasies instead. You don’t have to be a hard core gamer with the
latest, most powerful computer to be drawn in. Hours can be wastd playing
Solitaire or some other “low tech” game. The danger is that the energy spent in
the pursuit of games—fantasies—will lead to a lack of productivity in areas
where there is clear responsibility.
So the issue in gaming becomes
pursuit of productive things rather than the pursuit of fantasies. Why not take
time to evaluate the impact of gaming (broadly defined) on the lives of your
children and those close to you? Think through these considerations:
In what areas is productivity being lost?
Is there a clear sense of meaning and purpose in the lives of
your children? Or do they have large chunks of time that are seemingly
discretionary?
Are there issues in their lives where they are unsettled and
troubled?
What good
things could be accomplished if less time were given to gaming?
Perhaps you can think of some additional considerations. In any event, think these things over and make some observations about them. We will get back to this in the next one or two posts.
He who works his land
will have abundant food,
but he who chases fantasies lacks judgment.
Proverbs 12:11
But whoever has doubts
is condemned if he eats, because the eating is not from faith. For whatever
does not proceed from faith is sin. Romans 14:23
Electronic gaming is another one of those activities that is
not mentioned by name in the Bible. Such activities often cause problems for parents
and children. We tend to want to find a verse somewhere that gives a thumbs up
or down to our activities. We think it would be nice if Proverbs 35:10 said: It
is okay to do gaming, but no more than 30 minutes a week, else you will be in
great danger of losing your mind. But
God, in his infinite wisdom, did not provide a book with a list of rules for
every possible situation. What he did provide is a book that teaches his people
how to love him by applying principles. Yes, there are commandments, but these
are meant to help us form principles for all of life as we obey them. So, for
example, the Holy Spirit directs the apostle Paul to use the concerns of his
day about eating meat offered to idols to form a principle that not only
answered the immediate concern of his day, but applies to all of life for all
time – whatever does not proceed from
faith is sin. In one master stroke of wisdom, God provided a timeless
principle relevant to all cultures, including ours. Just as we have seen in the
Facebook series, God has much to say about an issue that is not mentioned by
name in Scripture.
I believe there are at least two defining principles that have
specific application to electronic gaming:
1. Gaming must not detract from a biblically
productive life.
2. Gaming, if it is to be done, must proceed
from faith.
We will make practical application of these principles in
upcoming posts. But first I want to provide a little history about the gaming
phenomena. In 1993 David Sheff wrote Game
Over: How Nintendo zapped an American industry, captured your dollars, and
enslaved your children (Random House). As you can tell from the subtitle, the author
had a problem with Nintendo. Sheff did not write from a Christian perspective,
but from the perspective of an analyst of American business and culture. He was angered and alarmed by the success of
Nintendo and its impact on American culture. Shortly after the book was
published, Nintendo lost its leadership role in the gaming industry, as Sony
and Microsoft became serious rivals. Sheff chronicles the rise of how a
Japanese company that began in the late 1800’s as a manufacturer of elaborate
playing cards for leisure use in Japan became a gaming giant in America
Sheff draws this telling conclusion:
In the last part of the twentieth
century, leaps in technology ushered in a new era in which children and a
substantial part of the culture as a whole would be more influenced by
interactive electronic media – in their simplest form, video games – than by
television, which had defined the previous generation.
This insight is key to understanding the impact of gaming on
our culture and your children. Interactive electronic media is a more precise
term to help understand the gaming influence. This term also helps to
illustrate the strong attraction of Facebook and other forms of social
networking.
In all of this, living for the glory of God must be understood
on a practical level. Because the church was not particularly concerned with
video versions of tennis or a plump Italian plumber named Mario, we were
unprepared for what would come. Bouncing white balls on a screen and a harmless
looking plumber gave way to captivation by games like Doom and Grand Theft
Auto. Parents and church leaders finally became alarmed, but it was too late—electronic
gaming is here to stay.
Principles were ignored because the initial presentation
didn’t seem so bad. Now, interactive electronic media is riding a wave of
powerful technology that has the power to enslave and encourage rage, lust, and
revenge in ways few thought possible. The Wii offers an even broader arena for
interaction. If biblical principles are not carefully applied, the temptations
that Wii type systems provide far outweigh previous forms of gaming.
The biblical response is to bring the power of the glory of
God to bear on these pursuits, which for many are no longer merely a leisure
pursuit. The seductive allure of interactive electronic media offers to define
life itself for the avid gamer, at least temporarily. Nothing but the majesty
and glory of God can turn your children from the attractions of a dazzling,
compelling electronic world.
In the next post we will look at the danger of chasing
fantasies.

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